![]() Gunvolt Chronicles: Luminous Avenger iX also proves that the Gunvolt series can sustain itself via spin-offs, not only creating further parallels between it and the Mega Man franchise but cementing the fact that this is an Inti Creates series that will, hopefully, stick around for a long time to come. I was finally able to go to ending, credit and after credit scene during. Acquire " EX Weapons" from defeated bosses to expand your arsenal Experience high-speed, stylish action like never before. Use every tool at your disposal to soar through levels and crush the bosses that await you. The first time I beat Asimov in story mode, after result screen it immediately crashed and I was forced to beat the final stage again because the game didn't get the chance to save the game. Gunvolt Chronicles: Luminous Avenger iX - " Get ready for the apeX of 2D action" Lock-on shots, wall jumping, hovering, air-dashing. This game manages to expand on the already solid formula established by Copen's playable appearance in Azure Striker Gunvolt 2 to create one of the most exhilarating platformers on this side of Sonic Mania. Is it just me or every single time after I defeated Asimov, when the game exiting result screen, it crashed like 90 of the time. ![]() For those looking to find a quick game to give them a shot of adrenaline during this busy release season, you can't do much better than Gunvolt Chronicles: Luminous Avenger iX. Even outside of everything I've mentioned, the soundtrack is good and the visuals, specifically the pixel art during gameplay, are steller. Though Gunvolt Chronicles: Luminous Avenger iX is quite short, it definitely squeezes the fullest potential out of almost every minute. "Though Gunvolt Chronicles: Luminous Avenger iX is quite short, it definitely squeezes the fullest potential out of almost every minute." Fortunately, Gunvolt Chronicles: Luminous Avenger iX manages to fully realize the potential of a platformer that actually encourages players to run into enemies without killing the pacing of the game. 9 tried to incorporate a mechanic that encouraged players to dash into enemies, but it didn't completely pan out there. This allows Gunvolt Chronicles to hit just the right pace to be a title that fast-paced but manageable, like the good 2D Sonic the Hedgehog games or Rocket Knight Adventures. Though this may sound a bit hectic on paper, Inti Creates managed to design levels in a way that compliments the gameplay. ![]() This gauge can also be refilled by pressing down on the d-pad twice, and while it does take a bit of getting used to, I got used to it and it can even be remapped. While positioning is still pretty important before engaging an enemy, this system will have players consistently ricocheting themselves off enemies and walls in order to keep up the Bullit gauge, which supplies Copen's more powerful dashes that lock onto enemies. After doing so, he can do more damage, build up Kudos, and shoot at them from anywhere. In addition to his standard EX weapons from Lola normal gun attack, Copen can dash into enemies to lock onto them.
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